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May 19 2010

Cheap mini bluetooth keyboard for smartphones

cheap mini bluetooth keyboard Cheap mini bluetooth keyboard for smartphones

Here is, one of the cheapest bluetooth keyboards on the market, especially for smartphones (Windows Mobile, Android, Symbian and other OS powered devices),  you can buy this one for only $22.76 from China.

Mini bluetooth keyboard – the perfect companion for your smartphone that makes typing, chatting, and gaming easier than ever. Use this mini bluetooth keyboard with your computer or smartphone to enjoy responsive keys, featherlight typing, portability, and Bluetooth functionality everywhere you go. The sleek and slim design fits comfortably in your hand and allows for easy typing with its 49 keys, including a full QWERTY keyboard and complete with a space bar and number keys. This mini bluetooth keyboard even includes a FN (function) key used for accessing arrow keys, right click, and a home button, making web browsing on your phone easier than ever.

Product Description:
* Primary Function: Mini Bluetooth Keyboard
* Chipset: Broadcom 2042 Chipset
* Systems Supported:
- Supported Smart Mobile System:
1. Nokia Symbian S60 V3 and above
2. Android 1.6 and above
3. Windows Mobile 6.0 and above
- Supports all PC and Mac operating systems
- Supports Sony PS3
- Supports iPad
* Frequency band: 2.4 – 2.4835GHz unlicensed ISM band
* Receiving sensitivity: -75dbm (standard)
* RF output power: 4dbm maximum
* Operating Distance: 0 – 10 m
* Bluetooth Version: 2.0
* Keyboard Format: 49 keys, QWERTY layout
* Battery: Built-in Rechargeable Li-ion Battery
* Battery Duration:
Constant Use: ~50 hours
Standby: ~400 hours
* Power: Charges by USB
* Charging Time: ~2.5 hours
* Dimensions: 115 x 60 x 6 mm
* Manufacturer Ref: R0HT43UGJO11

Check this out here

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Post tags: battery duration, Bluetooth, China, chipset systems, full qwerty keyboard, keyboard, Li-ion Battery, Mac, mini, Mobile, rf output power, Supports

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May 15 2010

Stylus for HTC Desire from Nokia!?

http://www.mobilefun.co.uk/blog/wp-content/uploads/2010/05/nokia-stylus-for-htc-desire-350x305.jpg

In an unusual twist, Nokia seem to be producing accessories for phones made by other people. The Nokia SU-36 is a stylus for Touchscreen handsets that use capacitive displays. You might think this isn’t anything special, but Nokia currently only produce one handset that has a capacitive screen – the Nokia X6.

What’s more unusual, is that on the Nokia website, they’re promoting this as an accessory for the iPhone, HTC Hero and a number of other smart phones. Other handsets that will work but aren’t listed include the HTC HD2, HTC Desire and Nexus One.

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Post tags: handsets, Hero, HTC, HTC Desire, HTC HD2, iPhone, nokia, nokia website, Nokia X6, smart phones, SU, touchscreen, twist, x6

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April 29 2010

Microsoft makes $20-$40 of each Android phone sold

android logo be6bd Microsoft makes $20 $40 of each Android phone sold

One of the big advantages to Google’s Android mobile operating system was that Google was giving it away for free to anyone who wanted to make a phone. Microsoft is seeking payment from OEMs of Android phones for violating their patents. It turns out Android phone manufacturers like HTC may have to pay Microsoft between $20-$40 per device. So basically you can pay Microsoft $20-$40 to use Google’s Android in your phone, or you can pay Microsoft.. what, $8-$15 to use Windows Mobile in your phone?

Original source

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Post tags: android, Google, Microsoft, oems, operating, original source, Phone, phone manufacturers

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April 17 2010

Zune HD hacked

http://www.slipperybrick.com/wp-content/uploads/2009/05/zune-hd.jpg

Until recently, writing applications for the Zune meant one thing: XNA. While the XNA game development platform aims to provide a framework that makes game development accessible to the masses, on the Zune this translates to no 3D, no Internet access, and a performance penalty of around an order of magnitude – all when the hardware is right there.

That’s about to change. Through the work of myself as well as Netrix, Nurta, and the rest of the ZuneBoards Development Front, all Zune models, including the Zune HD, have been hacked. The first true hack available for the Zune, this makes it possible to, for the first time, run applications directly on top of the Zune firmware, with full access to everything XNA withheld before. The limitations of XNA are now no limitations at all.

As OpenZDK has just been released, few apps have yet been built on it. While only time will tell what developers actually create, the door to emulators, homebrew 3D games, ports of classic games, app stores, and much more has now been opened. Developers are encouraged to post their OpenZDK applications at the new dedicated forum on ZuneBoards – conventional XNA applications will continue to inhabit their own forum.

Read more

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Post tags: access, development, game, order of magnitude, performance penalty, Read, time run, xna, Zune, Zune HD

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April 15 2010

April 03 2010

Windows Mobile 7 aka Photon and Windows Phone 7 series

http://pocketnow.com/html/portal/news/0000009482//windows-mobile-7-top.jpgPhoton has been killed about 18 months ago. That’s how long development of Windows Phone 7 took them. 18 months. And that’s why the Windows Phone 7 they’ve shown at MWC looks so unfinished: Because it is.

Photon was the original Windows Mobile 7 project. An evolution of Windows Mobile 6. They were hard at work back then, trying to make Windows Mobile 7 competitive to iPhone OS. Windows Mobile 7 was originally planned to be released in mid 2009.

But at some point, they dumped the whole project and decided to start from scratch. Photon was dead. And Windows “Mobile” was doomed, making way for Windows “Phone”. Instead of Photon, they released Windows Mobile 6.5 in mid 2009, a stop gap release to give them more time to finish their new Windows Phone 7 project.
Well, we all know how that turned out.

Windows Mobile 7 wouldn’t have been much different from other platforms, like Android and iPhone OS. Sure, it would have had much more power user features, but it would have been centered around applications, like the others. It would certainly have gained a significant market share, but no dominance. With Windows Phone 7, instead, Microsoft is aiming higher. But that also means a lot of risk. It means Windows Phone 7 might fail completely. In the end, it will come down to how good they are at getting developers excited about their new platform. That’s where Palm failed, despite having a very compelling platform with webOS. Microsoft might fail the same way, though they have a much better starting position than Palm (more money, more resources, better developing tools).
But Windows Phone 7 is very similar to Vista: Just like they killed the “Longhorn” project, they killed “Photon”, and started from scratch. And just like Vista, what they’re going to release by the end of 2010 will be an unfinished product.

They’re trying to make you think that 7 is their lucky number, but actually, it might turn out that it’s not, and Windows Phone 7 is just like Windows 6 (Vista).

Also, Windows Phone 7 is not that different from Palm’s webOS: When the Palm Pre was released, webOS was a nice looking mobile OS, but lacking features and refinements. And lacking third party applications. Expect the same to happen with Windows Phone 7.

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Post tags: developing tools, iPhone, Mobile, Phone, Photon, Project, stop gap, webos, Windows, Windows Phone, Windows Phone 7 Series

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January 01 2010

Thumbthing Uthful for Readerth

Theemth kind of thilly, but thith ith a really neat idea.  The ThumbThing ($4) gives you a convenient method to hold a paperback book open for reading with just one hand, or for just helping to keep the book open.  Don’t think it works on E-Readerth, … [visit site to read more]

Filed in categories: Miscellaneous, News, Spotlight Gadgets

Tagged:

Thumbthing Uthful for Readerth originally appeared on The Gadgeteer on January 1, 2010 at 9:32 am.

December 04 2009

Multitouch on the Desktop

This video demos SpaceClaims upcoming multitouch-enabled feature for their 3D CAD system. Some of these gestures, like the '2 finger to anchor, 1 to control', I first saw in Jeff Hans work. Makes for a great looking demo, but would only be sustainable with a tablet PC or something like a cintiq before your arms fall off. From my perspective, the solution will be a replacement device for the keyboard, where your hands are not interacting directly with the screen — but are one abstraction away from, like a mouse — and that's quite the UI design challenge.

From interactiondesign.se

November 12 2009

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